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Divided We Fall is one of many Foundy-based maps we play, but is by far the most open and fast-paced.

Download "Divided We Fall" to your Xbox
This mostly two-levelled map is typically dominated by one of two Wraith tanks that are placed along the far wall that enable their lucky passengers to have free reign over a large, open area.
However, many opportunities to destroy these tanks exist, and from many directions.
First, those who are lucky enough to spawn inside the mid-level boxcar or manage to lauch themselves inside using the man cannon find themselves almost perfectly shielded from the outside world with a variety of vehicle-stopping tools at their disposal, including a power drain for stopping the tanks dead in their tracks, fast-spawning trip mines and firebombs (which are excellent for taking out bystanders), and, of course, a Spartan laser.
 Second, on either side of the base, a small box is attached to the ceiling, containing an overshield and either a fuel rod gun or a rocket launcher. In either case, destroying a tank from a distance becomes more feasible when using the cover provided by the energy barriers located just below the box.
Third, a slew of smaller vehicles are positioned around the open area, including two Choppers and four Ghosts. While the Ghosts don't offer the power of the Choppers, they do provide greater escape speed and bystander kills. In either case, you have a better chance of taking out a tank when you're not foot-bound.
Fourth, the second level of the map offers weapons such as a beam rifle and sniper rifle for long range targets, a gravity hammer and flamethrower for short range, a variety of dual-weild weaponry, along with a power drain for aiding with the tank situation below.
And finally, and most effectively, the second tank offers not only a solid chance of taking out the first (especially if you can get inside unnoticed), but it leaves you now in domination of the open area. At least until the first tank respawns and it all comes full circle...
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