|
Though many of our regular players were unavailable, we still enjoyed nine players this cool, windy March evening. We played a whopping nineteen matches, ranging from traditional Slayer and to Capture the Flag, from Grifball to a ridiculously fast-paced pair of Rockets games. Matches seemed to last much less time than usual (only eight lasted longer than ten minutes), with less downtime in between matches. The end result: lots of mayhem.
One of the first matches was supposed to be the Gauntlet, but stinklikeonion neglected to set the game type as well as the map, so the end result was a rush to get a useless power up. The last match of the night, though, was a true round of the Gauntlet. In the first match, Riley Craven somewhat skillfully used practically every tool at his disposal to reach victory, whereas in the final match, stinklikeonion pulled away with a victory simply thanks to a lucky series of powerup grabs.
During a round of Grifball, stinklikeonion managed to get punched in the face with the ball twice by Mighty Nimrod 6, who also scored three goals. However, the highlight of the game was when a newcomer, bubbagump's little brother John, attained a Killimanjaro just two and a half minutes into the match, though the moment was immediately interrupted by the ball's detonation.
An adjustment was made to Things Unseen to make it more tolerable (the Leech effect was reduced from 100% to 25%). The match was played on Standoff, a map that hasn't been used much at Halo Night in the past. However, with the adjustment in place, the game proved to be more enjoyable than the previous times we've tried it.
The most exciting (and exhausting) game we played, though, was the second-to-last game. It was placed on the official 2009 Grifball court, but was a simple game of rockets with maximum speed and minimum gravity. Needless to say, the wide open map with no exit or cover proved to be an interesting setting for such a fast-paced, explosive game type. The undisputed winner of the match, a bad variable, stated that the winning strategy was to simply look where all the red dots were, and go the other way. A good title for the game type eludes us ("Anti-Gravity Crack-Rockets" maybe?), but the winning strategy seems to be well-formed. One player did observe, though, that it's disorienting to fire rockets at someone that you know can outrun them...
|